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Creative Development - Sci-Fi Vehicle Modeling and Texturing in Maya and ZBrush with Maxim Fleury

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
2012-10-20 17:07 2024-5-30 16:27 205 6.28 GB 53
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Creative Development - Sci-Fi Vehicle Modeling and Texturing in Maya and ZBrush with Maxim Fleury的二维码
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文件列表
  1. project_files.zip1.65GB
  2. 33_Starting_on_the_pistons.mp4148.73MB
  3. 23_Importing_back_into_Maya.mp4145.87MB
  4. 24_Retopology_techniques_in_Maya.mp4143.88MB
  5. 08_Creating_the_arms_using_reference.mp4141.95MB
  6. 06_Creating_a_simple_setup_of_the_whole_vehicle.mp4141.32MB
  7. 10_Adding_claws_to_the_arms_and_posing_the_vehicle.mp4125.18MB
  8. 18_Using_the_pinch_brush_in_ZBrush.mp4123.3MB
  9. 30_Starting_on_the_legs.mp4122.16MB
  10. 34_Finishing_the_base_geometry_of_the_pistons.mp4122.1MB
  11. 04_Starting_the_project.mp4121.53MB
  12. 37_Transferring_the_UVs_to_the_proper_geometry.mp4119.83MB
  13. 49_A_few_things_about_UVs_and_posing.mp4118.35MB
  14. 43_Adding_UVs_to_the_leg.mp4117.72MB
  15. 14_Refining_the_body_in_ZBrush.mp4114.29MB
  16. 11_Finishing_the_blocking_stage.mp4113.45MB
  17. 38_Cleaning_up_the_UVs.mp4112.68MB
  18. 22_Exporting_the_arms_to_ZBrush.mp4112.33MB
  19. 15_Getting_comfortable_in_ZBrush.mp4111.32MB
  20. 45_Reviewing_the_arm.mp4110.17MB
  21. 09_Adding_the_arms_to_the_body.mp4106.7MB
  22. 17_Adding_details_to_the_body_in_ZBrush.mp4106.48MB
  23. 05_Blocking_out_the_concept.mp4103.79MB
  24. 39_Creating_some_detail_for_the_legs.mp4101.26MB
  25. 16_Using_masks_in_ZBrush.mp4100.29MB
  26. 31_Working_out_the_leg_pivot.mp497.65MB
  27. 32_Finishing_the_mechanics_of_the_leg_pivot.mp494.56MB
  28. 41_Building_a_simple_leg_rig.mp494.12MB
  29. 27_Starting_the_leg_sockets.mp492.22MB
  30. 26_Building_on_the_panels.mp491.25MB
  31. 42_Adding_curves_for_tubes.mp490.24MB
  32. 40_Starting_the_rest_of_the_leg.mp487.99MB
  33. 36_Doing_UVs_in_UVLayout.mp484.31MB
  34. 51_Taking_the_projected_textures_into_Photoshop.mp482.69MB
  35. 25_Working_on_the_cockpit.mp481.92MB
  36. 50_Texturing_the_body_in_ZBrush.mp478.98MB
  37. 20_Refining_the_legs_in_ZBrush.mp476.27MB
  38. 48_Figuring_out_some_issues_with_the_body.mp473.43MB
  39. 47_Starting_the_detailing_of_the_body.mp466.68MB
  40. 21_Finishing_the_legs_and_using_Decimation_Master.mp460.62MB
  41. 46_Placing_the_legs_and_arms.mp459.96MB
  42. 28_Showing_some_techniques_on_the_body.mp459.16MB
  43. 03_Setting_up_hotkeys_and_tools.mp457.1MB
  44. 29_Finishing_the_first_stage_of_retopology.mp455.27MB
  45. 12_Exporting_the_body_to_ZBrush.mp454.51MB
  46. 13_Explaining_the_tools_we_will_use_in_ZBrush.mp450.92MB
  47. 44_Finishing_the_leg_UVs_in_Maya.mp450.24MB
  48. 19_Exporting_the_legs_to_ZBrush.mp448.12MB
  49. 07_Finishing_up_the_main_shape.mp443.19MB
  50. 02_Going_over_the_reference_and_project_idea.mp442.24MB
  51. 52_Setup_and_rendering.mp437.71MB
  52. 35_Getting_the_piston_ready_for_UVLayout.mp435.33MB
  53. 01_Introduction_and_project_overview.mp49.95MB
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