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Digital Tutors - Introduction to 3ds Max 2013

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
2013-3-17 17:28 2024-4-19 03:43 108 6.01 GB 90
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Digital Tutors - Introduction to 3ds Max 2013的二维码
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文件列表
  1. 1. Introduction and project overview.flv15.76MB
  2. 10. Modeling overview.flv8.1MB
  3. 11. Adding reference images.flv69.43MB
  4. 12. Building the fuselage using splines.flv74.19MB
  5. 13. Using multiple splines to build a spline cage.flv80.06MB
  6. 14. Finishing the fuselage.flv109.51MB
  7. 15. Creating the vents using box modeling techniques.flv107.55MB
  8. 16. Smoothing the vents.flv52.05MB
  9. 17. Building the wings.flv119.26MB
  10. 18. Finishing the wings.flv119.76MB
  11. 19. Modeling the fan enclosures.flv78.66MB
  12. 2. 3ds Max interface overview.flv72.14MB
  13. 20. Modeling the fan blades.flv94.83MB
  14. 21. Finishing the fan assembly.flv59.9MB
  15. 22. Creating the tail wings.flv109.18MB
  16. 23. Modeling the aircraft interior.flv53.01MB
  17. 24. Modeling the seat.flv102.22MB
  18. 25. Modeling the cockpit console.flv83.65MB
  19. 26. Modeling the aircraft controls.flv85.52MB
  20. 27. Modeling the control base.flv89.06MB
  21. 28. Using symmetry and mirror.flv74MB
  22. 29. Modeling the gun turret.flv125.45MB
  23. 3. Viewport navigation in 3ds Max.flv84.51MB
  24. 30. Modeling the pivot mechanics for the turret.flv83.68MB
  25. 31. Modeling the aircraft canopy.flv93.72MB
  26. 32. Modeling the landing gear.flv92.45MB
  27. 33. Modeling the landing mechanisms.flv92.1MB
  28. 34. Modeling the landing gear hydraulics.flv101.22MB
  29. 35. Making the final modifications.flv75.41MB
  30. 36. Setting up the landing pad.flv103.72MB
  31. 37. Materials overview.flv5.82MB
  32. 38. Adding simple materials.flv60.5MB
  33. 39. Applying multiple materials to an object.flv79.01MB
  34. 4. Creating a project file directory.flv39.91MB
  35. 40. Unwrapping UV's.flv98.22MB
  36. 41. Applying texture maps.flv36.77MB
  37. 42. Using specialty maps.flv32.79MB
  38. 43. Exploring mental ray materials.flv91.4MB
  39. 44. Using the slate material editor.flv58.6MB
  40. 45. Projecting textures.flv83.25MB
  41. 46. Rigging overview.flv6.49MB
  42. 47. Building a control for the aircraft.flv106.43MB
  43. 48. The Schematic View.flv57.12MB
  44. 49. Organize the scene with layers.flv70.44MB
  45. 5. Handling 3d files in 3ds Max.flv100.8MB
  46. 50. Creating custom parameters.flv75.62MB
  47. 51. Wiring parameters.flv82.57MB
  48. 52. Writing your first expression.flv50.23MB
  49. 53. Automating the aircraft's turbines with expressions.flv39.76MB
  50. 54. The Reaction Manager.flv71.89MB
  51. 55. Wrapping up our work on the landing gear.flv68.64MB
  52. 56. Working with bones in 3ds Max.flv77MB
  53. 57. Inverse Kinematics.flv76.64MB
  54. 58. Deforming surfaces with the Skin modifier.flv31.86MB
  55. 59. Animator-friendly rigs.flv73.84MB
  56. 6. Modifying render modes and making selections.flv101.61MB
  57. 60. Animation overview.flv4.55MB
  58. 61. The basics of animating in 3ds Max.flv54.08MB
  59. 62. More helpful keyframing tools.flv67.8MB
  60. 63. Editing keyframes on the Track Bar.flv34.06MB
  61. 64. The Curve Editor.flv69.69MB
  62. 65. Animating objects along a path.flv76.88MB
  63. 66. Starting on the flight sequence.flv70.9MB
  64. 67. Finalizing the aircraft's animation.flv102.72MB
  65. 68. Adding a shot camera.flv62.57MB
  66. 69. Wrapping up our work on the shot camera.flv50.85MB
  67. 7. Using the transform tools and sub-object modes.flv108.98MB
  68. 70. Animating the fueling line.flv93.22MB
  69. 71. Finalizing the flight sequence previewing animations in real-time.flv62.25MB
  70. 72. Dynamics overview.flv6.3MB
  71. 73. Creating particles in 3ds Max.flv71.71MB
  72. 74. Fine-tuning particle behavior.flv68.48MB
  73. 75. Creating particle collisions.flv45.06MB
  74. 76. Basic particle shading.flv47.13MB
  75. 77. Finalizing particle shading.flv40.49MB
  76. 78. Lighting and rendering overview.flv9.04MB
  77. 79. Overview of light types.flv53.18MB
  78. 8. Modifying objects using modifiers.flv97.74MB
  79. 80. Exploring basic light parameters.flv48.07MB
  80. 81. Switching the 3ds Max rendering engine.flv17.64MB
  81. 82. Rendering shadow maps.flv52.16MB
  82. 83. Rendering raytraced shadows.flv32.76MB
  83. 84. Applying a photographic environment to the scene.flv43.03MB
  84. 85. Using the 3ds Max skylight.flv43.67MB
  85. 86. Using mental ray materials.flv62.6MB
  86. 87. Finalizing mental ray materials.flv97.73MB
  87. 88. Changing 3ds Max object properties.flv28.83MB
  88. 89. Rendering the final sequence.flv76.23MB
  89. 9. Grouping and parenting.flv61.43MB
  90. project_files.zip103.48MB
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