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3ds Max 2017 Training {AM}

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视频 2016-8-27 08:49 2024-5-2 22:13 101 2.02 GB 120
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3ds Max 2017 Training {AM}的二维码
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文件列表
  1. 02 3DS Max Interface/432860_02_10 - Configuring viewports.mp42.51MB
  2. 17 Conclusion/432860_17_01 - Next steps.mp43.67MB
  3. 01 Getting Started/432860_01_02 - Customizing user interface and defaults.mp45.8MB
  4. 00 Introduction/432860_00_02 - Using the exercise files.mp45.88MB
  5. 03 Manipulating Objects/432860_03_05 - Using Isolate Selection and Lock Selection.mp46.55MB
  6. 08 Subdivision Surface Modeling/432860_08_03 - Adding the OpenSubDiv modifier.mp46.67MB
  7. 01 Getting Started/432860_01_01 - Choosing a workspace.mp46.79MB
  8. 15 Mapping Textures/432860_15_05 - Using Real-World Map Size.mp46.93MB
  9. 00 Introduction/432860_00_01 - Welcome.mp48.8MB
  10. 09 Freeform Modeling/432860_09_04 - Controlling Brush options.mp49.06MB
  11. 03 Manipulating Objects/432860_03_06 - Working with the Scene Explorer.mp49.34MB
  12. 13 Lighting/432860_13_02 - Controlling viewport quality for lights.mp49.38MB
  13. 03 Manipulating Objects/432860_03_07 - Selecting with Window_Crossing.mp49.4MB
  14. 02 3DS Max Interface/432860_02_06 - Specifying display units.mp49.52MB
  15. 10 Hierarchies/432860_10_06 - Locking transforms.mp49.57MB
  16. 05 Spline Modeling/432860_05_07 - Importing Illustrator paths to 3ds Max.mp49.82MB
  17. 10 Hierarchies/432860_10_01 - Understanding hierarchies.mp49.85MB
  18. 09 Freeform Modeling/432860_09_03 - Setting Paint options.mp49.9MB
  19. 11 Layout & Camera/432860_11_01 - Merging scenes.mp410.14MB
  20. 06 Polygon Modeling/432860_06_03 - Creating solid geometry with the Extrude modifier.mp410.41MB
  21. 13 Lighting/432860_13_03 - Adjusting light intensity and color.mp410.43MB
  22. 01 Getting Started/432860_01_03 - Setting preferences.mp410.78MB
  23. 08 Subdivision Surface Modeling/432860_08_01 - Understanding subdivision surfaces.mp410.99MB
  24. 02 3DS Max Interface/432860_02_11 - Customizing colors and hotkeys.mp411.09MB
  25. 05 Spline Modeling/432860_05_08 - Rendering splines.mp411.13MB
  26. 04 Using the Modifier Stack/432860_04_02 - Moving a pivot point.mp411.21MB
  27. 13 Lighting/432860_13_01 - Creating photometric lights.mp411.41MB
  28. 05 Spline Modeling/432860_05_02 - Editing vertex types.mp411.65MB
  29. 05 Spline Modeling/432860_05_03 - Revolving a surface with a Lathe modifier.mp412.06MB
  30. 04 Using the Modifier Stack/432860_04_03 - Selecting subobjects.mp412.12MB
  31. 02 3DS Max Interface/432860_02_07 - Specifying system units.mp412.28MB
  32. 14 Materials/432860_14_04 - Adjusting standard material parameters.mp412.3MB
  33. 16 Rendering/432860_16_01 - Choosing a renderer.mp412.34MB
  34. 02 3DS Max Interface/432860_02_08 - Defining the home grid.mp412.42MB
  35. 12 Keyframe Animation/432860_12_05 - Editing animation in the Dope Sheet.mp412.67MB
  36. 08 Subdivision Surface Modeling/432860_08_05 - Baking subdivisions.mp412.95MB
  37. 05 Spline Modeling/432860_05_01 - Creating a line.mp413.38MB
  38. 05 Spline Modeling/432860_05_11 - Lofting with the Sweep modifier.mp413.41MB
  39. 04 Using the Modifier Stack/432860_04_07 - Clearing a selection in the stack.mp413.48MB
  40. 12 Keyframe Animation/432860_12_07 - Moving position keys with trajectories.mp413.54MB
  41. 11 Layout & Camera/432860_11_06 - Enabling Safe Frames.mp413.55MB
  42. 16 Rendering/432860_16_02 - Rendering standard lights.mp413.65MB
  43. 02 3DS Max Interface/432860_02_02 - Using the Create and Modify panels.mp413.74MB
  44. 11 Layout & Camera/432860_11_07 - Choosing aspect ratio in Render Setup.mp413.78MB
  45. 13 Lighting/432860_13_06 - Adjusting light shape.mp414.44MB
  46. 05 Spline Modeling/432860_05_06 - Understanding NURBS.mp414.46MB
  47. 02 3DS Max Interface/432860_02_05 - Using hotkeys.mp414.47MB
  48. 13 Lighting/432860_13_09 - Previewing renders with ActiveShade.mp414.62MB
  49. 11 Layout & Camera/432860_11_04 - Creating a target camera.mp414.67MB
  50. 03 Manipulating Objects/432860_03_02 - Choosing a transform center.mp414.84MB
  51. 16 Rendering/432860_16_07 - Playing image sequences in the RAM Player.mp414.89MB
  52. 04 Using the Modifier Stack/432860_04_05 - Understanding topology dependence.mp414.98MB
  53. 10 Hierarchies/432860_10_04 - Setting rotation Axis Order.mp415.25MB
  54. 16 Rendering/432860_16_04 - Setting scanline render options.mp415.53MB
  55. 07 Sub-Object Polygon Editing/432860_07_05 - Welding vertices.mp415.56MB
  56. 03 Manipulating Objects/432860_03_04 - Duplicating objects with Clone.mp415.84MB
  57. 02 3DS Max Interface/432860_02_12 - Customizing hotkeys.mp416.02MB
  58. 04 Using the Modifier Stack/432860_04_04 - Building a modifier stack.mp416.09MB
  59. 10 Hierarchies/432860_10_03 - Rotating in Gimbal coordinate space.mp416.11MB
  60. 05 Spline Modeling/432860_05_04 - Editing splines.mp416.17MB
  61. 15 Mapping Textures/432860_15_02 - Mapping bitmap image files.mp416.34MB
  62. 14 Materials/432860_14_01 - Using the Compact Material Editor.mp416.35MB
  63. 10 Hierarchies/432860_10_02 - Transforming pivot points.mp416.5MB
  64. 12 Keyframe Animation/432860_12_03 - Creating keyframes in Set Key mode.mp416.68MB
  65. 16 Rendering/432860_16_06 - Rendering an image sequence.mp417.65MB
  66. 13 Lighting/432860_13_04 - Adjusting exposure control.mp418.09MB
  67. 11 Layout & Camera/432860_11_03 - Managing display layers.mp418.15MB
  68. 08 Subdivision Surface Modeling/432860_08_02 - Preparing for subdivision surfaces.mp418.23MB
  69. 03 Manipulating Objects/432860_03_01 - Choosing a coordinate system.mp418.54MB
  70. 04 Using the Modifier Stack/432860_04_08 - Collapsing the modifier stack.mp418.57MB
  71. 01 Getting Started/432860_01_04 - Using project folders.mp418.62MB
  72. 10 Hierarchies/432860_10_05 - Linking objects.mp418.63MB
  73. 12 Keyframe Animation/432860_12_01 - Setting up Time Configuration.mp418.7MB
  74. 02 3DS Max Interface/432860_02_01 - Getting familiar with the interface.mp418.9MB
  75. 02 3DS Max Interface/432860_02_09 - Choosing shading modes.mp419.16MB
  76. 03 Manipulating Objects/432860_03_03 - Duplicating objects with Array.mp419.24MB
  77. 07 Sub-Object Polygon Editing/432860_07_01 - Constraining sub-object transforms.mp419.39MB
  78. 13 Lighting/432860_13_05 - Using the art renderer.mp419.53MB
  79. 03 Manipulating Objects/432860_03_08 - Collecting objects in groups.mp419.61MB
  80. 05 Spline Modeling/432860_05_09 - Adding a Bevel modifier.mp419.81MB
  81. 07 Sub-Object Polygon Editing/432860_07_02 - Detailing with Chamfer.mp419.89MB
  82. 06 Polygon Modeling/432860_06_04 - Adding edges with Cut.mp419.91MB
  83. 04 Using the Modifier Stack/432860_04_06 - Using a Volume Select modifier.mp419.96MB
  84. 09 Freeform Modeling/432860_09_01 - Sculpting with Paint Deform.mp420.13MB
  85. 09 Freeform Modeling/432860_09_06 - Sculpting with Conform Transform.mp420.41MB
  86. 05 Spline Modeling/432860_05_05 - Adjusting level of detail with Interpolation.mp420.59MB
  87. 04 Using the Modifier Stack/432860_04_01 - Understanding level of detail.mp420.8MB
  88. 12 Keyframe Animation/432860_12_02 - Creating keyframes in Auto Key mode.mp420.91MB
  89. 14 Materials/432860_14_03 - Managing scene materials and sample slots.mp420.97MB
  90. 02 3DS Max Interface/432860_02_03 - Navigating in viewports.mp421.05MB
  91. 14 Materials/432860_14_02 - Using the Slate Material Editor.mp421.06MB
  92. 06 Polygon Modeling/432860_06_02 - Tracing an image plane.mp421.39MB
  93. 15 Mapping Textures/432860_15_03 - Tracking scene assets.mp421.82MB
  94. 07 Sub-Object Polygon Editing/432860_07_03 - Branching with Extrude.mp422.4MB
  95. 16 Rendering/432860_16_03 - Controlling shadows.mp422.48MB
  96. 11 Layout & Camera/432860_11_05 - Creating a free camera.mp423.1MB
  97. 09 Freeform Modeling/432860_09_05 - Conforming one object to another.mp423.2MB
  98. 11 Layout & Camera/432860_11_02 - Referencing scenes with XREF objects.mp423.37MB
  99. 06 Polygon Modeling/432860_06_07 - Cutting with Booleans.mp423.45MB
  100. 08 Subdivision Surface Modeling/432860_08_04 - Shaping with Editable Poly ribbon tools.mp423.87MB
  101. 16 Rendering/432860_16_05 - Setting mental ray render options.mp424.08MB
  102. 05 Spline Modeling/432860_05_10 - Creating a TextPlus primitive.mp424.86MB
  103. 12 Keyframe Animation/432860_12_04 - Editing animation in the timeline.mp424.89MB
  104. 14 Materials/432860_14_06 - Assigning Multi_Sub-Object materials.mp425.42MB
  105. 06 Polygon Modeling/432860_06_08 - Creating doors and windows.mp425.56MB
  106. 09 Freeform Modeling/432860_09_02 - Using Paint Deform brushes.mp425.74MB
  107. 07 Sub-Object Polygon Editing/432860_07_04 - Simplifying geometry with Remove.mp425.76MB
  108. 14 Materials/432860_14_05 - Adjusting physical material parameters.mp426.01MB
  109. 06 Polygon Modeling/432860_06_01 - Creating an image plane.mp426.31MB
  110. 12 Keyframe Animation/432860_12_06 - Interpolating keys in the function Curve Editor.mp426.42MB
  111. 13 Lighting/432860_13_08 - Creating a sun and sky.mp427.35MB
  112. 15 Mapping Textures/432860_15_04 - Projecting UVs with UVW Map.mp427.65MB
  113. 10 Hierarchies/432860_10_07 - Avoiding problems with scaling linked objects.mp428.42MB
  114. 02 3DS Max Interface/432860_02_04 - Transforming objects with Move and Rotate.mp428.85MB
  115. 06 Polygon Modeling/432860_06_05 - Correcting topology with QuickSlice.mp428.95MB
  116. 13 Lighting/432860_13_07 - Adjusting llght distribution.mp428.97MB
  117. 13 Lighting/432860_13_10 - Using the Light Explorer.mp431.76MB
  118. 15 Mapping Textures/432860_15_01 - Placing 3D procedural maps.mp433.51MB
  119. 15 Mapping Textures/432860_15_06 - Painting on objects with Viewport Canvas.mp437.16MB
  120. 06 Polygon Modeling/432860_06_06 - Preparing Boolean operands.mp443.16MB
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