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Digital Tutors - Introduction to 3ds Max 2014

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
视频 2021-1-26 18:25 2024-5-14 03:31 194 4.33 GB 78
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文件列表
  1. #1 Introduction and Project Overview.flv11.86MB
  2. #10 3ds Max file management.flv53.97MB
  3. #11 Modeling Overview.flv8.49MB
  4. #12 Setting up reference images.flv43.89MB
  5. #13 Modeling the hull.flv68.25MB
  6. #14 Modeling the tail.flv52.9MB
  7. #15 Modeling the tail fins.flv90.21MB
  8. #16 Modeling the fenders.flv87.33MB
  9. #17 Modeling the jets.flv79.92MB
  10. #18 Modeling the hull top.flv67.56MB
  11. #19 Modeling the rotors.flv68.27MB
  12. #2 Breaking down the interface.flv73.6MB
  13. #20 Modeling the stabilizers for the rotors.flv90.7MB
  14. #21 Modeling the fan blade assembly.flv73.81MB
  15. #22 Assembling the rotor parts.flv78.41MB
  16. #23 Modeling the rear landing gear.flv76.41MB
  17. #24 Modeling the front landing gear.flv29.98MB
  18. #25 Adding the hull details.flv47.52MB
  19. #26 Modeling the gun turret.flv66.79MB
  20. #27 Using symmetry and mirror.flv76.7MB
  21. #28 Modeling any final details.flv101.86MB
  22. #29 Using smoothing techniques.flv91.42MB
  23. #3 Modifying the workspace.flv41.24MB
  24. #30 Material Overview.flv37.93MB
  25. #31 Adding materials to specific polygons.flv45.98MB
  26. #32 Using procedural textures.flv34.4MB
  27. #33 Nesting procedural textures.flv43.25MB
  28. #34 UV Basics.flv68.58MB
  29. #35 Bump map basics.flv33.16MB
  30. #36 Creating a complex UV.flv76.22MB
  31. #37 Managing symmetrical UVs.flv98.85MB
  32. #38 Exporting UVs.flv41.57MB
  33. #39 Rigging Overview.flv4.78MB
  34. #4 Viewport navigation.flv48.72MB
  35. #40 Cleaning up the asset working with groups and layers.flv101.8MB
  36. #41 Modifying pivots in 3ds Max.flv53.26MB
  37. #42 Building control objects.flv56.31MB
  38. #43 Creating custom parameters.flv40.01MB
  39. #44 Wiring parameters.flv64.55MB
  40. #45 Working with expressions.flv61.86MB
  41. #46 Controlling parameters with 3ds Max's Reaction Manager.flv52.46MB
  42. #47 Rigging the airship's front landing gear.flv43.37MB
  43. #48 Creating bone systems.flv86.48MB
  44. #49 Understanding inverse kinematics.flv48.91MB
  45. #5 Viewport render modes.flv31.8MB
  46. #50 Enveloping geometry.flv51.02MB
  47. #51 Making your rigs animator-friendly.flv24.04MB
  48. #52 Animation Overview.flv5.68MB
  49. #53 Creating and editing keyframes on the TrackBar.flv62.94MB
  50. #54 Managing keyframes in the Curve Editor cycling animations infinitely.flv61.89MB
  51. #55 Path animation.flv57.18MB
  52. #56 Simulating crowds with Populate.flv25.88MB
  53. #57 Starting on the flight sequence.flv56.43MB
  54. #58 Finalizing the airship's blocking pass.flv63.4MB
  55. #59 Completing the movements of the airship's body.flv98.55MB
  56. #6 Selecting objects.flv32.43MB
  57. #60 Enhancing our animation with Secondary Action.flv54.31MB
  58. #61 Wrapping up our work on the airship.flv64.81MB
  59. #62 Adding a shot camera.flv103.79MB
  60. #63 Completing our shot creating real-time previews in 3ds Max.flv48.1MB
  61. #64 Dynamics Overview.flv5.09MB
  62. #65 Creating particles in 3ds Max.flv51.1MB
  63. #66 Fine-tuning particle behavior.flv41.52MB
  64. #67 Creating particle collisions.flv64.95MB
  65. #68 Basic particle shading.flv39.73MB
  66. #69 Finalizing particle shading.flv42.2MB
  67. #7 Creating objects.flv55.22MB
  68. #70 Rendering Overview.flv6.55MB
  69. #71 Overview of 3ds Max light types.flv61.24MB
  70. #72 Basic attributes of 3ds Max lights.flv60.63MB
  71. #73 Working with shadows.flv52.7MB
  72. #74 Image-based lighting in 3ds Max.flv97.55MB
  73. #75 Adjusting the Rendering Controls for 3ds Max objects.flv37.17MB
  74. #76 Rendering with mental ray materials in 3ds Max.flv46.63MB
  75. #77 Creating custom material libraries in 3ds Max.flv92.52MB
  76. #78 Rendering the final sequence from 3ds Max.flv97.08MB
  77. #8 Grouping and Parenting.flv60.9MB
  78. #9 Subobject modes.flv59.31MB
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