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Digital Tutors - Real-World Techniques for Multipass Compositing in After Effects

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
2015-11-9 22:23 2024-5-2 04:25 125 3.7 GB 48
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文件列表
  1. 01. Introduction and project overview.mp410.24MB
  2. 02. Let's get linearized.mp444.55MB
  3. 03. Recommended file formats for compositing.mp431.46MB
  4. 04. Project organization, goals and breakdown.mp444.18MB
  5. 05. Basic additive technique for compositing render elements.mp446.53MB
  6. 06. Advanced additive technique for compositing render elements.mp451.93MB
  7. 07. Using light selects to composite render elements.mp441.78MB
  8. 08. Subtractive techniques for compositing render elements.mp443.41MB
  9. 09. Setting up lighting controls for our composite.mp451.74MB
  10. 10. Balancing our robot composite.mp475.08MB
  11. 11. Improving details on our robot composite.mp473.99MB
  12. 12. Finalizing the first pass for our robot composite.mp435.58MB
  13. 13. Getting started with our Cinema 4D composite.mp454.8MB
  14. 14. Controlling our diffuse_lighting pass.mp476.18MB
  15. 15. Adding color to our specular and shadow pass.mp447.95MB
  16. 16. Refining our GI pass for our environment.mp455.55MB
  17. 17. Tweaking the ambient and reflection passes.mp459.15MB
  18. 18. Adding an underwater look using our refraction pass..mp473.53MB
  19. 19. What are UV passes and how can we use them_.mp459.83MB
  20. 20. Using Uvs to create custom displacement maps.mp457.14MB
  21. 21. Adding bubbles and liquid using UV maps.mp459.3MB
  22. 22. Exploring techniques for compositing AO and Shadow passes..mp462.13MB
  23. 23. Using RGB channels to color match elements.mp434.43MB
  24. 24. Making sure we have a balanced composite.mp442.32MB
  25. 25. Animating our lighting controls.mp453.38MB
  26. 26. Creating a balanced comp for the back of the robot.mp463.48MB
  27. 27. Finishing up the lighting on our robot comp.mp453.44MB
  28. 28. Let's talk about light wraps.mp463.53MB
  29. 29. Overall color grades and vignettes.mp441.86MB
  30. 30. Adding atmospheric particles to our scene..mp448.36MB
  31. 31. Creating and compositing an RGB volume light.mp481.8MB
  32. 32. Addressing client notes in comp to save time.mp484.83MB
  33. 33. Faking liquid using UVs and fractal noise..mp435.61MB
  34. 34. Advanced tips for using UVs.mp445.48MB
  35. 35. Let's talk about relighting!.mp463.95MB
  36. 36. Adding contrast and contact lighting.mp448.41MB
  37. 37. Fake reflections and cheap rim lights.mp467.97MB
  38. 38. A new way to look at glows in After Effects.mp472.5MB
  39. 39. Compositing contact lighting for our laser gun flashes.mp478.9MB
  40. 40. A look at Position passes inside After Effects.mp450.21MB
  41. 41. Using Position passes to create UVs.mp455.75MB
  42. 42. Extracting position data from our world position pass.mp433.34MB
  43. 43. Adding destruction elements.mp472.05MB
  44. 44. Depth of field in After Effects using C4D renders.mp474.59MB
  45. 45. Applying depth of field to our robot using Maya_Vray renders..mp444.59MB
  46. 46. Adding motion blur to our comps.mp453.45MB
  47. 47. Finishing our composite and project.mp485.72MB
  48. Real-World Techniques for Multipass Compositing in After Effects.zip1.16GB
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