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Texturing a Game Character in Substance Painter and Designer

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
视频 2019-3-22 09:25 2024-5-8 18:04 122 2.52 GB 53
二维码链接
Texturing a Game Character in Substance Painter and Designer的二维码
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文件列表
  1. 001. Introcuction and Project Overviewr_rus.mp417.97MB
  2. 002. Using a Metalness Workflow.mp411.97MB
  3. 003. Breaking Down the Concept into Materials_edit.mp423.42MB
  4. 004. Setting UV Maps for Use with Shaders_edit.mp453.23MB
  5. 005. Assigning Material ID Colors for the Skin and Hair_edit.mp434.19MB
  6. 006. Designating ID Colors for the Lower Body_edit.mp439.17MB
  7. 007. Assigning ID Colors for Armor_edit.mp495.63MB
  8. 008. Finishing Assigning ID Colors_edit.mp435.19MB
  9. 009. Preparing for Map Baking in Substance Tools_edit.mp439.94MB
  10. 010. Baking Maps in Substance Painter_edit.mp438.46MB
  11. 011. Assigning Basic Materials to Skin and Hair_edit.mp448.18MB
  12. 012. Designating Basic Materials to the Lower Body_edit.mp453.58MB
  13. 013. Assigning Basic Materials to the Upper Body_edit.mp437.04MB
  14. 014. Designating Basic Materials to the Upper Body Axes_edit.mp462.4MB
  15. 015. Evaluating Simple Materials Ready for Painting_edit.mp443.2MB
  16. 016. Placing Under Subdermal Layers Using Warm and Cool Colors_edit.mp466.43MB
  17. 017. Painting Veins_edit.mp475.33MB
  18. 018. Adding Weathering to the Skin_edit.mp479.84MB
  19. 019. Finalizing the Skin Painting_edit.mp492.08MB
  20. 020. Painting Lower Body Leather Parts_edit.mp450.48MB
  21. 021. Adding Variation to Materials for Upper Body_edit.mp428.97MB
  22. 022. Masking Using Polygons_edit.mp463.45MB
  23. 023. Finishing the Upper Body Basic Materials_edit.mp427.56MB
  24. 024. Exporting Maps to Substance Designer_edit.mp424.55MB
  25. 025. Combining Maps in Substance Designer_edit.mp445.92MB
  26. 026. Exporting a Substance from Designer_edit.mp411.12MB
  27. 027. Bringing a Substance into Marmoset Toolbag_edit.mp427.64MB
  28. 028. Correcting Initial Maps_edit.mp424.73MB
  29. 029. Painting Masks in Substance Painter_edit.mp443.8MB
  30. 030. Connecting Substance Painter and Designer_edit.mp437.42MB
  31. 031. Adding Drives to Sweat Layer_edit.mp464.6MB
  32. 032. Finishing the Sweat Layer_edit.mp426.9MB
  33. 033. Creating Cavity Maps to Help Add Detail to Maps_edit.mp488.57MB
  34. 034. Adding Weave Details to Fabrics_edit.mp452.13MB
  35. 035. Fixing Weave Direction and Rotating UV Shells_edit.mp454.05MB
  36. 036. Preparing Upper Body for Multi-material Editing_edit.mp416.73MB
  37. 037. Adding Controllable Wear to the Leather_edit.mp450.08MB
  38. 038. Exposing Controls for the Lower Body Leather_edit.mp446.6MB
  39. 039. Setting up Axes to Be Controllable_edit.mp482.86MB
  40. 040. Setting up Amour Wear_edit.mp457.41MB
  41. 041. Creating Crevice Dirt_edit.mp476.29MB
  42. 042. Creating Mud Substance_edit.mp491.92MB
  43. 043. Exposing Mud Controls_edit.mp464.19MB
  44. 044. Adding Mud to the Lower Body_edit.mp461.67MB
  45. 045. Creating a Blood Mask in Substance Painter_edit.mp437.78MB
  46. 046. Applying Gold Pinstriping to the Model_edit.mp436.89MB
  47. 047. Exporting Maps from Substance Painter_edit.mp46.55MB
  48. 048. Creating a Switch for the Blood Layer_edit.mp457.07MB
  49. 049. Setting up the Blood Roughness Channel_edit.mp452.14MB
  50. 050. Cleaning up Substances for Exporting_edit.mp430.67MB
  51. 051. Importing Substances into Marmoset Toolbag_edit.mp462.77MB
  52. 052. Setting up an Eye Shader_edit.mp470.47MB
  53. 053. Importing Substances into Unreal Engine_edit.mp463.28MB
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